11 / Selected work

Sound culture · 3D product studies

Audio Objects

Three product studies exploring how speakers, portable players and recorded media turn sound into tactile objects.

RoleProduct Designer · 3D Artist
PeriodSelf-initiated
DurationIndependent series
DisciplinesProduct design · 3D rendering · Interface language · Sound culture
Audio Objects project overview
03connected object studies
12selected presentation frames
3Dproduct & material design
01shared visual system
Three object studies
Speaker · spatial soundMP3 · portable interactionCD · packaging & archive

Project overview

Speaker, MP3 player and compact disc become one study of the physical rituals, interfaces and material memory surrounding sound.

01 / Problem

Give digital sound a physical language

Listening increasingly happens through invisible software, while the objects around it still shape how music is touched, carried and remembered. The series needed to connect three different formats without flattening their individual character.

02 / Solution

Design through use, material and memory

I developed each object around a different relationship to sound: the speaker as presence in a room, the portable player as an interface held in the hand, and the CD as packaging and archive. Shared lighting, precise materials and campaign-style compositions connect the series.

03 / Outcome

One coherent family of audio objects

The combined case study shows a broader product-design language than any single object could: form, controls, branding, translucent packaging and tactile detail create a small visual archive of physical listening culture.

Environment study

A portable interface in motion.

The MP3 study translates playback into a compact physical interaction through circular controls, screen states, ports and product-scale camera movement.

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